Stereopolis is an interactive installation for visual exploration. It consists of an immersive experience projected onto a circular glass screen, that visitors can interact with using a video-game controller. It features a 360° perception that creates a surprising distortion of elegant, colorful and kaleidoscopic visuals.
Through this unusual sight, the visitors can explore many different worlds. Each of these worlds has
its own visual style and hides some mysteries, some allegoric patterns hidden in plain sight: anamorphoses
which reveal themself only when seen from the right angle. Finding these view points
will allow access to other worlds, slowly unravelling the whole structure of Sterepolis universe.
Playing Steropolis does not requires speed or dexterity; it is all about exploration, taking time to wander around and let go. So it is very enjoyable to watch it while someone else is playing. Thats’s why it happens that multiple people play together, sharing their opinions, ideas, giving advice or thoughts about what is happening on screen. Stereopolis generates collective playful experiences.
The 360° vision means that players can see in all directions at the same time. The constrast between this characteristic and the flat surface creates an unusual distortion of space that is often mind-bending to the viewer. Moreover, the particular grain of the glass is unusual: neither pixels, nor CRT screen, the support of the projection itself adds to the feeling of diving into an unknown world. The fresnel lens also add enigmatic radial reflections and unusal optics phenomenons that strenghten this sensation.
Often, people first try to figure out the basics of space and movements through this specific distortion. Later on, once used to this new sight, they become visual explorers, and then, pattern hunters: looking for anamorphoses, those patterns seen from the only, right angle.
Ben Vedrenne / GLKT (design, construction, development)
Sterepolis includes music by DunJin, Lee Roosevere & The Atlas Room.